// by Edison Carter #cheat Glass Pyramid at Sound End of Staunton moveto(72,-1641,36.2); object(0x0CDB,45,35,0); move(-3.04,1.78,0); object(0x0CDB,45,35,120); move(2.99,1.68,0); object(0x0CDB,45,35,240); move(4.07,0.04,-2.90); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-3.09,-1.72,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(3.06,-1.80,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(4.05,3.59,-2.90); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-3.09,-1.72,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(3.06,-1.80,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(4.05,3.59,-2.90); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-3.09,-1.72,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(3.06,-1.80,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(4.05,3.59,-2.90); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-3.09,-1.72,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(3.06,-1.80,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); teleport(75, -1628, 26.16); #cheat Glass Pyramid Near Ferry Dock moveto(107,86,26.1); object(0x0CDB,45,35,0); move(-3.04,1.78,0); object(0x0CDB,45,35,120); move(2.99,1.68,0); object(0x0CDB,45,35,240); move(4.07,0.04,-2.90); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-3.09,-1.72,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(3.06,-1.80,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(4.05,3.59,-2.90); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-3.09,-1.72,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(3.06,-1.80,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(4.05,3.59,-2.90); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-3.09,-1.72,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(3.06,-1.80,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(4.05,3.59,-2.90); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-3.09,-1.72,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(3.06,-1.80,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); teleport(106.6, 112.2, 16.01); #cheat Glass Pyramid Near Safehouse moveto(252,-529,34.52); object(0x0CDB,45,35,0); move(-3.04,1.78,0); object(0x0CDB,45,35,120); move(2.99,1.68,0); object(0x0CDB,45,35,240); move(4.07,0.04,-2.90); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-3.09,-1.72,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(3.06,-1.80,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(4.05,3.59,-2.90); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-3.09,-1.72,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(3.06,-1.80,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(4.05,3.59,-2.90); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-3.09,-1.72,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(3.06,-1.80,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(4.05,3.59,-2.90); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-3.09,-1.72,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(3.06,-1.80,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); teleport(252,-502,26.02); #cheat Glass Pyramid on Liberty Campus moveto(184, -132, 26); object(0x0CDB,45,35,0); move(-3.04,1.78,0); object(0x0CDB,45,35,120); move(2.99,1.68,0); object(0x0CDB,45,35,240); move(4.07,0.04,-2.90); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-3.09,-1.72,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(3.06,-1.80,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(4.05,3.59,-2.90); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-3.09,-1.72,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(3.06,-1.80,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(4.05,3.59,-2.90); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-3.09,-1.72,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(3.06,-1.80,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(4.05,3.59,-2.90); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-6.02,3.45,0); object(0x0CDB,45,35,240); move(-3.09,-1.72,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(0.00,-6.94,0); object(0x0CDB,45,35,120); move(3.06,-1.80,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); move(6.08,3.45,0); object(0x0CDB,45,35,0); teleport(166, -153, 16.47);